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- on exitFrame
- set LastTick to the ticks
- repeat while the locH of sprite 6 > 115
- set x to 1 * (the ticks - LastTick)
- set LastTick to the ticks
- set the locH of sprite 6 to the locH of sprite 6 - x
- updateStage()
- end repeat
- go(the frame + 1)
- end
-
- on mouseUp
- puppetSprite(5, 0)
- go(114)
- end
-